Showing posts with label book app. Show all posts
Showing posts with label book app. Show all posts

Monday, June 08, 2015

Tech Review: Rex the Roach

REX THE ROACH is an adorable, interactive, picture book ebook app for children.
Designed for ages 6-8, this engaging ebook tells the story of Rex the robot cockroach. Rex isn’t a naughty roach, he’s just a poor listener which leads to trouble. When he gets lost, he encounters lots of interesting creatures on his way home.
Each page contains an interactive element that’s easily found by clicking on the robot finger. This interactive feature displays additional text, starts animated sequences, and moves from page to page. Clicking on parts of the screen related to the story may also trigger animation. In some cases, readers may need to re-read the screen to determine how to proceed making this book great for promoting reading comprehension. Readers can always swipe the screen to continue.
A menu of options called the “choose-a-matic” is accessed through a green bar at the bottom of the screen. Uses can go to particular pages or adjust the sound. They can also choose between the “I Will Read” and “Read to Me” options.
The charming illustrations will appeal to young children. The audio narrative is clear and soothing, The paragraphs of information are large and clear enough to read easily. However, the font may be distracting for early readers. American readers to be aware that British spelling is used such as “realised” rather than realized”.
Librarians will want to add this ebook app to their growing collection of interactive picture books.
Published by Software Results.

Friday, February 13, 2015

THE ADVENTURES OF BILLY POSSUM by Thornton W. Burgess is an enchanting e-book app produced as part of a doctoral research project by Michelle Somerton. Originally published in 1920, the e-book is an adaptation of this well-loved children’s classic.
Readers begin by entering their name and choosing an avatar. This is used to track student progress in the story. Multiple users can be added to the system. A walkthrough at the beginning of the book introduces readers to the features of this interactive environment. The book is divided into 25 short chapters that are “unlocked” as youth move through the story. Narration is provided in a soothing Australian voice.
Throughout the story, question icons appear to check student comprehension. Optional clues are provided for youth needing help. Picture Builder activities involve readers in creating a picture to show what’s happening in the story. These fun scenes are saved.
Much more than a typical interactive storybook, this app learning environment was specifically designed to promote reading comprehension. Built-in features including audio and dictionary features, response checking, and a reporting function make this a powerful environment for learning. When the “export option” is enabled for the app, a Results button appears that allows results to be sent through email to a teacher or parent. These results include activity results including the images created by each child. These images could be used in a fun book review activity.
Michelle Somerton has done an outstanding job seamlessly weaving questioning throughout the book. These questions check a reader’s understanding of meanings, sequencing, and prediction without distracting from the storyline. The stunning visual activities encourage children to reflect on the characters, plot, and setting of each chapter.
Hopefully, this is just the first of many e-books that focus not only on beautiful illustrations and stories, but also on strategies for increasing reading comprehension.