Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

Saturday, March 19, 2016

Website Review: CSI: Web Adventures

CSI: WEB ADVENTURES is a website providing engaging learning experiences focusing on forensic science concepts.
Users work their way through a series of five cases from beginner to advanced levels. The video-rich interactives incorporate characters from the popular television series. Players use real-world tools in a simulated lab to identify clues and complete assignments.
The educator’s section includes guides for teachers and families. It also links to online activities, demonstration videos, and cool links.
The game features area includes additional assistance in using the simulations and background information about the characters.
Librarians will find this app to be a fun way to kick off a forensic science unit with students. Combine the interactive experience with books and hands-on activities in the library. Consider building your own mystery and investigation in the library for students to complete based on what they learned in the online experience.
To visit the website, go to http://forensics.rice.edu/.

Sunday, December 13, 2015

App Review: Travel the Silk Road

TRAVEL THE SILK ROAD is an interactive learning app that immerses users in world history.
Developed by the Denver Museum of Nature and Science, this learning game asks users to follow the historic Silk Road exchanging goods as they travel from city to city. Each of the five cities along the way provides clues on what to trade. Players follow a map to each city and view images from the city before choosing whether to trade items such as mirrors, bamboo, or silk. If students make poor trading choices, they must go back and try again.
Librarians will find this app to provide an interesting kickoff activity or culminating experience related to the study of the Silk Road. Break students into small groups and involve them in exploring the products of each city along the silk road prior to playing the game.

Thursday, June 25, 2015

App Review: Monster Heart Medic

MONSTER HEART MEDIC is an fascinating, interactive, educational adventure game focusing on the cardiovascular system and the importance of healthy habits.
Designed for ages 10-13, the fast-paced game will keep youth interested in learning about the cardiovascular system and how it’s affected by healthy living habits.
Game players are engaged in a quest to collect items related to 37 health fact achievements that are used to become an expert monster medic. Categories include medical exams, monster stories, keep it healthy, travel to medi supply, travel to hospital, travel to park, travel to apartment, and health choices.
Play begins at a fitness center where users are introduced to Ragnar who is training for a marathon. Players are in charge of figuring out what’s wrong with Ragnar’s cardiovascular system by clicking objects on the screen, going to places on the interactive map, and making choices based on readings and medical exams.
Users can choose between English and Spanish languages. They can also turn the music and narration on and off.
The bright, colorful graphics, catchy sounds, and interactive game environment will be attractive to youth. The short scenarios, focused information, and stress on achievements will keep youth interested.
Librarians will want to add this to their health and science app collections.
Published by the Lawrence Hall of Science.

Friday, June 19, 2015

Website Review: PhET Interactive Simulations

The PhET INTERACTIVE SIMULATIONS website from the University of Colorado contains engaging, educational simulations for math and science.
The goal of the project is to help students engage in STEM through inquiry-based experiences with real-world connections. The website contains simulations in physics, biology, chemistry, earth science, and math. Users can search by grade level or device.
The simulations are fun, intuitive, and easy-to-use. Simulations actively involve users in learning by clicking and dragging objects, using a slider to change parameters, choosing among options using radio buttons, and making measurements with various simulated tools such as rulers, stop-watches, voltmeters, and thermometers. As students work their way through the simulations, they receive immediate feedback based on their choices.
The teacher resources section provides tips for using the simulations and links to instructional materials such as labs, homework assignments, lectures, activities, concept questions, and other learning resources that connect with the simulations.
Resources are also provided to help teachers and students run the simulations. The simulations can be used on the website or downloaded and played on a computer. Keep in mind that that Flash versions won’t run on the iPad, but the HTML5 versions will run fine.
Finally, the website contains a page focusing on the research that’s been conducted into the design and use of interactive simulations in teaching and learning.
Librarians will find a wide range of STEM topics addressed in the simulations. Work with teachers to connect these simulations with science standards and other classroom activities. Also use the simulations to promote the idea of inquiry-based learning.
To explore the website, go to http://phet.colorado.edu/.