Showing posts with label artists. Show all posts
Showing posts with label artists. Show all posts

Friday, September 07, 2018

Website: American Masters

AMERICAN MASTERS from PBS is a biography series celebrating arts and culture.
This video series features writers, musicians, visual and performing artists, dramatists, filmmakers, and others who have made an impression on the cultural landscape of America. More than 30 years of programming is currently available from this acclaimed series.
Users can watch full episodes and short video clips, view images, and read articles. Podcasts featuring interviews are also available to download. All the resources can be accessed through a keyword search or by name or by topic.
A special section features powerful, creative and innovate women. Users are invited to share stories about women in their lives.
A news blog highlights events and upcoming programs.
Finally, the classroom section provides resources for using the video programs in the classroom. These resources are connected to PBS LearningMedia.
Librarians will find biographies that can be integrated into classroom activities across the curriculum. These resources are particularly useful for video and auditory learners seeking resources for research projects.
To visit the website, go to http://www.pbs.org/wnet/americanmasters/.

Monday, September 11, 2017

Website Review: Enchanting the Desert

ENCHANTING THE DESERT is a unique digital monograph exploring Arizona’s Grand Canyon.
Based on a historical document, this collaborative project includes the work of geographers, artists, enthusiasts, and digital humanists. The project is divided into sections focusing on toponymy, exploration, settlement, tourism, and infrastructure.
Librarians will find this fascinating project serves as a good example of interdisciplinary collaboration. Work with the art and social studies teachers to encourage creative projects that connect geography, art, and humanities.
To visit the website, go to http://enchantingthedesert.com.

Tuesday, August 30, 2016

Website Review: TATE Kids

The TATE KIDS website features a wide range of interactive activities exploring art topics.
Sponsored by UK’s Tate Gallery, users can easily access dozens of engaging art activities. The “My Gallery” section provides online space for sharing artwork.
The “Games” section includes over a dozen, engaging art games. Each game is identified as Level 1, 2, or 3. The games explore different aspects of art.
The “Videos” section provides over a dozen videos and clips focusing on art and artists. Each video is aimed at children and explores a focused topic of interest.
The “Tate Create” section introduces youth to off line activities such as mask making and Matisse cut-outs.
Finally, an adult space provides lesson plans and ideas for parents and teachers.
Librarians will find this hands-on, interactive website to be popular with art teachers. Many of the interactives work well on an electronic whiteboard. Consider weaving some of the hands-on activities into the library’s makerspace along with books and other resources.
To visit the website, go to https://kids.tate.org.uk/.

Monday, August 29, 2016

Book Review: Painting Pepette

PAINTING PEPETTE by Linda Ravin Lodding tells the charming story of Josette, her pet rabbit, and their artistic quest.
This beautifully illustrated picture book begins in the home of young Josette who lives in early 20th century Paris. After seeing all the family members represented in paintings on the walls of her home, young Josette goes on a quest to find an artist to paint a portrait of her rabbit, Pepette. From Picasso to Matisse, each artist captures a different aspect of the lovable bunny. However, Josette has her own vision of the perfect portrait.
Claire Fletcher’s watercolor illustrations bring each artist and their style to life.
Librarians will find this adorable picture book to provide an excellent introduction to famous artists of the Montmartre district in Paris during the 1920s. In addition to the historical connection, the story’s emphasis on different perspectives and thoughts on what’s “art” makes it particularly effective for discussions about the meaning of art.
To learn more about the author, go to http://www.lindalodding.com/.
Published by little bee books, an imprint of Simon & Schuster on June 7, 2016. ARC courtesy of the publisher.

Wednesday, June 29, 2016

App Review: Touch Van Gogh

TOUCH VAN GOGH from the Stitchting Van Gogh Museum is an app that encourages children to explore paintings in detail.
Users explore nine iconic works by artist Vincent Van Gogh. Using multi-touch functions, students can discover the secrets of the artist’s painting techniques. Youth are also able to dive below layers of paint to explore the secrets concealed in each work.
Users begin by selecting a painting to explore. They can then click for information about the painting or select from the exploration tools. They can select from options such as when/where, subject, color, hidden detail, frame, recycling, canvas, and other options depending on the painting. Each tool zooms in on the painting and provides exploration tools along with explanations.
Each of the nine paintings provide a framework for exploring a different aspect of the artist’s works. For instance while exploring the Field with Irises near Arles painting, users learn about the work of the restorer in rubbing away layers of varnish. Explore Van Gogh’s self portraits, gardens, and homes.
Based on complex materials-technical research, librarians will find this app to be an excellent way to immerse youth in the works of Van Gogh. Pair this app with books related to the artist’s life and works as well as titles focusing on painting techniques.
Available from the App Store and Google Play. To download the app, go tohttp://www.vangoghmuseum.nl/…/about…/apps/app-touch-van-gogh.

Sunday, March 13, 2016

App Review: MoMA's Art Lab

MoMA’s ART LAB is an interactive art tool app for young artists.
Designed by the Museum of Modern Art (MoMA), this easy-to-use app provides tools for creating, saving, and sharing artwork.
Users begin with a white screen and tools for creating works of art that include lines, shapes, and colors.
The Ideas button helps users experiment with line, shape, and color by providing a series of project starters.
The Activities button provides project suggestions including information about artists, their works, and interactive tools and instructions for how to create a piece of artwork in that style. For instance, students can create mobiles, sound compositions, and shape poems.
The Gallery area displays works of art that have been saved by users.
Librarians will find this tool to be popular with art teachers. Combine it with books associated with art and artists. The app provides audio narration for youth who need this support.

Friday, March 11, 2016

Book Review: Behind the Canvas

BEHIND THE CANVAS by Alexander Vance is an engaging mystery that weaves together art history with a fantasy adventure.
As an art lover, Claudia enjoys examining the paintings at the local art museum. However she’s confused and amazed when a boy seems to disappear and reappear in an oil painting. Trapped for hundreds of years in the alternative world inside paintings, Pim hopes Claudia can help him escape the spell of an evil witch.
Filled with references to famous artists and works of art, this fantasy mystery will be popular among youth who enjoy art history. Humorous footnotes from a fictional art book will be useful for youth lacking knowledge of European art. Librarians will want to feature this novel along with other art-focused middle grade titles. Build a display that incorporates works of art and artists described in the book along with art history books.
Even youth without an art background will enjoy the fantasy elements along with the themes of friendship, trust, and loyalty.
To learn more about the author, go to http://www.alexandervance.com/.
Published by Feiwel & Friends, a imprint of Macmillan on February 23, 2016. ARC courtesy of the publisher.

Book Review: Behind the Canvas

BEHIND THE CANVAS by Alexander Vance is an engaging mystery that weaves together art history with a fantasy adventure.
As an art lover, Claudia enjoys examining the paintings at the local art museum. However she’s confused and amazed when a boy seems to disappear and reappear in an oil painting. Trapped for hundreds of years in the alternative world inside paintings, Pim hopes Claudia can help him escape the spell of an evil witch.
Filled with references to famous artists and works of art, this fantasy mystery will be popular among youth who enjoy art history. Humorous footnotes from a fictional art book will be useful for youth lacking knowledge of European art. Librarians will want to feature this novel along with other art-focused middle grade titles. Build a display that incorporates works of art and artists described in the book along with art history books.
Even youth without an art background will enjoy the fantasy elements along with the themes of friendship, trust, and loyalty.
To learn more about the author, go to http://www.alexandervance.com/.
Published by Feiwel & Friends, a imprint of Macmillan on February 23, 2016. ARC courtesy of the publisher.

Wednesday, July 15, 2015

App Review: Art Games 2.0

ART GAMES 2.0 from the Albright-Knox Art Gallery is a collection of six, engaging, interactive video games based on different artworks.
Each of the challenging art games is inspired by a different artist including Jason Middlebrook, Robert Delaunay, Clyfford Still, Jorge Pardo, Piet Mondrain, Vassily Kandinsky, Do-Ho Suh, and Vincent van Gogh. Each portal contains an ABOUT section that provides information about the artist that inspired the game including examples of their work and how they fit into art history. The HOW TO section provides game instructions, and the PLAY button begins the game. Users can use the SETTINGS option to control the sound effects, music, or other features depending on the game.
Designed for ages 4-12, each game contains a spark of learning along with the fun. For instance, the Equilibrian game inspired by Piet Mondrain requires users to think about mathematics and balance. Brushtones inspired by Vassily Kandinsky combines art, music, and patterns. All six games are very different allowing for differences in abilities and interests.
Users begin by choosing a username and password, so each participant can customize their home planet and share their progress through social media. A user’s world evolves as he or she moves through the levels of each game.
Librarians will find this app a welcome addition to their STEAM app collection that connects science, technology, engineering, and mathematics with art.
The new app version can be downloaded for free, but the online version is still available for those who prefer to use a web browser.
To download the app or play online, go to http://kids.albrightknox.org/.