Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Monday, December 07, 2020

Synergy: Simple Machines


A simple machine is a device containing few or no moving parts that makes work easy. A lever, pulley, inclined plane, wedge, screw, and wheel and axle are classic examples. These mechanical devices use changes in direction or magnitudes of force to do perform a task.

Read the recently published picture book, then learn more at the website:

NEWTON AND CURIE: THE SCIENCE SQUIRRELS by Daniel Kirk features two STEAM loving squirrels who use their knowledge of simple machines to solve real-world problems.

GENERATION GENIUS is a K-8 teaching resource that pairs educational videos with science standards aligned lessons and activities. For instance, their Simple Machines video is accompanied by discussion questions, vocabulary, reading material, activities, lesson plan, teacher guide, and assessment. Limited access is available without a subscription.

To visit Generation Genius, go to https://bit.ly/35iSVUj.

ARC courtesy of Abrams.

Monday, November 18, 2019

Synergy: Makerspaces




Makerspaces are areas where people can create products using traditional arts and crafts supplies or technology tools such as 3-D printers or digital studios.

Read the recently published nonfiction children’s book, then learn more at the website:

MAKE THIS! by Ella Schwartz explores building, thinking, and tinkering projects for youth. Chapters feature facts and projects for topics including simple machines, materials, systems, optics, energy, acoustics, forces, and motion.

The Maker Education website provides starting points for over a dozen affordable tools and technologies for use in makerspaces. Each category includes a suggested web resource, project ideas, video links, and documents.

Maker Education http://www.makereducation.com/ 

ARC courtesy of National Geographic Kids.

Monday, November 26, 2018

Website: The Art Institute of Chicago

The ART INSTITUTE OF CHICAGO contains online collections and exhibits along with educational materials.
The website links to exhibition information and their online collections.
The digital collection includes many well-known works of art such as Grant Wood’s American Gothic and A Sunday on La Grande Latte by Georges Seurat. Each work of art includes lots of background information and many pieces contain links to multimedia and educational resources.
The website’s blog spotlights collections and also contains interesting essays and “behind the scenes” stories.
The Educators Resources section contains dozens of artwork resource packets for teachers. Each resource includes background information, discussion questions, activity ideas, a glossary, and links to the digital collection.
Librarians will find the digital collection to be easy to use. Use the educational resources with art and history teachers. Of particular note is the Art + Science resource that can be incorporated into the school’s STEAM program.
To visit the website, go to https://www.artic.edu.

Friday, May 18, 2018

Book Review: Izzy Gizmo

IZZY GIZMO by Pip Jones tells the story of a young inventor who befriends an injured crow.
This colorful, lyrical picture book follows Izzy Gizmo who loves inventing things. Although she sometimes gets frustrated when her creations break down, she’s determined to help a crow with a broken wing. Of particular note are the attractice illustrations by Sara Ogilvie that are likely to appeal to children.
Librarians will find an audience among children who enjoy books about creativity and ingenuity. Weave the book into STEAM activities connected with invention and perseverance.
Published on March 1, 2018 by Peachtree. ARC courtesy of the publisher.

Friday, March 02, 2018

Website Review: SolveMe Mobiles

SOLVEME MOBILES provide a fun and engaging way to explore math and problem-solving.
Designed to support algebraic reasoning, this interactive experience presents users with colorful puzzles that help algebra and pre-algebra students strengthen their skills at solving equations for unknown values.
The project contains two sections: play and build.
The Play section asks users to imagine a hanging sculpture. Participants can explore three levels of built-in puzzles, share their own puzzles, list saved puzzles, and like favorites. A variety of tools are available including an electronic hand, pencil, and eraser.
The Build section provides tools so users can create their own mobiles by selecting and placing shapes of specific colors. These puzzles can be saved and shared. The website also provides information for parents and teachers.
Librarians will find this appealing website to be a fun addition to the library along with the math classroom. Consider building the interactive activity into a learning station or maker space featuring books and manipulatives to explore math puzzles.
To learn more, go to http://solveme.edc.org/mobiles/.

Wednesday, February 28, 2018

App Review: Truss Me!

TRUSS ME! from Scientific Monkey is an inexpensive app that teaches students to design structures.
Available at both the App Store and Google Play, this physics-based simulation experience helps users learn how truss structures work through fun interactive experiences. The program applies state-of-the-art techniques used by aerospace, mechanically and civil engineers to simulate real-world designs.
Librarians will find that this fun app provides an excellent introduction to the physics of truss structures. Combine the app with a maker space area that provides hands-on materials for trying out designs. Also, incorporate it into the STEAM program in the engineering area.
To learn more, go to http://www.scientificmonkey.com.

Monday, January 08, 2018

Website Review: Engineer for the Week

ENGINEER FOR THE WEEK is a computer science program for high school students to explore the world of engineering.
This week-long extracurricular program provides teens with practice applying computer science skills to engineering projects. The website is divided into the showcase, projects, and support. Materials are provided for both students and educators.
Students work in small groups with tools and resources to create products inspired by real-world problems faced by Facebook engineers. Participants use a systematic approach that involves design, development, testing, and iteration.
Librarians will find this website to be an excellent addition to their STEAM program resources. Consider incorporating the program into an after school club focusing on students interested in computer science and engineering.
To visit the website, go to https://engineerfortheweek.fb.com.

Wednesday, November 08, 2017

Website Review: Hollow

HOLLOW is an interactive website providing a fascinating intersection of art and science.
Users explore a virtual version of a permanent public artwork containing a miniature forest of trees from around the globe. Students can examine 10,000 unique tree samples by browsing the sculpture or exploring by piece either alphabetically, by tree family, or by geographic location.
Librarians will find that this web project provides a unique combination of science and art that’s perfect for the STEAM curriculum. Ask students to explore the website and notice the different ways that the wood database can be accessed. Involve students in creating their own intersection between art and science by focusing on a category of animal or animal.
To visit the website, go to http://hollow.org.uk/.

Monday, December 12, 2016

Book Review: The Branch

THE BRANCH by Mireille Messier is a heartwarming picture book about a young girl and her neighbor who repurpose a broken branch.
A young girl is devastated when an ice storm snaps a favorite branch off a tree in her yard. After describing her many experiences playing on the branch, her neighbor helps the girl transform the piece of wood into something new.
Librarians will find this multigenerational story of renewal to be filled with learning opportunities. From STEAM projects to library makerspaces, this picture book is a wonderful tool for jumpstarting imagination and creativity.
To learn more about the author, go to http://www.mireille.ca/.
Published by Kids Can Press, an imprint of Hachette. ARC courtesy of the publisher.

Thursday, February 04, 2016

Tech Review: Kinetic City: Active Explorer

KINETIC CITY: ACTIVE EXPLORER is a website and app used by educators to create Quests for their students.
Sponsored by the American Association for the Advancement of Science, educators use the website to build Quests using an easy-to-use web-based template. These activities may ask students to conduct experiments, observe their environment, or create a product. The Quest lists specific activities and lists of tasks for students to accomplish. Youth can share their notes, images, audio, video, and other communications using the App. They can also answer questions or create a chart.
Students create accounts and log in using the app to create their projects using a tool called SmartWorks. Youth can create comic strips, posters, ebooks and other projects.
The website also includes both a SmartWork Gallery of student projects and a Quest Gallery showing teacher-generated activities for grades K-12.
Librarians will find this easy-to-use website and app useful across the curriculum. It only takes a few minutes to create a Quest for students. Learners of all ages can use the app to record data and build projects that can be shared.
To learn more, go to http://www.active-explorer.com/.

Tuesday, December 29, 2015

Book Review: Go Green!

GO GREEN! by Paul A. Reynolds is the second book in the Sydney & Simon series exploring topics related to STEAM (science, technology, engineering, art, mathematics).
Mouse twins Sydney and Simon are creative problem-solvers with a mission. While on a field trip, the pair learn that trash ends up in the ocean hurting animals like green sea turtles. They create a plan to convince the whole town to start recycling, reusing, and reducing.
Written for the early and intermediate grades, the beginning chapter book includes many bright colored illustrations to engage readers with the interesting characters and storyline. In addition to the main storyline, the book includes a glossary and author’s note focusing on topics related to STEAM.
Librarians will enjoy the STEAM theme that includes lots of art and music in addition to science information. The beginning chapter book approach makes this a great book for language arts activities connected with STEAM. Consider a makerspace station called the “steam studio” focusing on making instruments from recycled materials. Include other books related to the recycle, reuse, and reduce theme.
Visit FableVision studios to learn more about the author/illustrator team at http://www.fablevisionstudios.com/.
Published by Charlesbridge Publishing on October 13, 2015. ARC courtesy of publisher.

Saturday, December 26, 2015

Website Review: Challenge: Robots

CHALLENGE: ROBOTS from National Geographic is an educational game involving youth in solving real-world problems.
Designed for grades three through ten, the online activities explore key concepts related to engineering. Students act as engineers to solve a series of problems at RoboWorks. Students begin with an orientation that reviews the six steps of the engineering process. After completing the Orientation, students work their way through a series of online activities including Build a Robot, Robotic Bees, Ocean Cleanup, and Tunnel Explorer.
Librarians will find this resource to be a motivating way to promote the engineering aspect of STEAM. An educator guide provides lots of extension activities for both the library and classroom settings.

Saturday, December 19, 2015

Tech Review: ASAP Science

The ASAP SCIENCE YouTube channel brings STEAM alive for young adults.
From their Science Wars Acapella Parody to lessons on music science, both students and teachers alike will grow to love this group of science geeks. Their goal is to make science fun and accessible through the use of music and fascinating science facts.
Although best known for their YouTube channel, the group has also published a book titled ASAP SCIENCE. Addressing timely questions about binge-watching TV, power naps, and brain freeze, their examples are aimed directly at the young adult audience.
Librarians will find their videos to be great resources to encourage STEAM projects that emphasize music.
Keep in mind that the group often weave in “adult” and “potty” humor into their works to attract the interest of young adults. However, high school students will find this approach hilarious. Before using a particular video with a class, be sure to watch it first.
Go to their YouTube channel at https://www.youtube.com/user/AsapSCIENCE.
To get their book, go to http://asapscience.com/book/.

Saturday, November 14, 2015

Website Review: American Museum of Natural History YouTube Channel

The AMERICAN MUSEUM OF NATURAL HISTORY YouTube channel contains hundreds of fascinating videos on a wide range of topics.
Dozens of playlists feature video collections of interest to students such as Kid Science, Nature’s Fury, Bison, Dinosaurs, Space, and more.
The videos range from very short clips to longer viewing experiences. Some of the videos provide an inside looking into how museum exhibits are created and the science behind the exhibits.
Use the search tool to seek out topics of interest within the AMNH YouTube channel.
Librarians will want to mine the channel for videos that can be directly connected to the science curriculum. Also, seek out STEAM related videos such as those related to science, math and origami.
To learn more, go to https://www.youtube.com/user/AMNHorg.

Saturday, November 07, 2015

Book Review: Secret Coders

SECRET CODERS by Gene Luen Yang and Mike Holmes combines an appealing action adventure with concepts related to computer programming.
When Hopper arrives at Stately Academy, she has a tough time fitting in until she meets a boy who shares her passion for solving the school’s mysteries. Together, they use binary numbers and beginning computer programming to unlock secrets kept by the school’s custodian.
Written for middle grades students, the graphic novel seamlessly weaves mathematics and computer science concepts into a witty school story. The attractive illustrations contribute both to the engrossing tale, as well as understanding of the math concepts.
Librarians will find that this book appeals to children who enjoy smart school stories. It also provides librarians with the chance to promote nonfiction books related to codes, computer programming, and robotics. Connect the book with makerspace activities related to STEAM. Mystery lovers will also enjoy the story’s unusual cast of characters.
Teachers will find this new series to be a wonderful way to help young computer scientists learn programming concepts. The memorable stories provide a meaningful context for remembering key ideas.
To learn more about this amazing new series, go to http://www.secret-coders.com/.
Published by FirstSecond, an imprint of Macmillan on September 29, 2015.

Saturday, September 05, 2015

Technology Review: National Gallery of Art

The NATIONAL GALLERY OF ART’s a website and apps that provide a wealth of resources and activities for youth of all ages.
The website Education area provides access to areas including Teachers, NGAkids, Families, and Teens.
The Teachers area is a place where educators can connect to useful educational resources including lesson plans, teaching packets, and videos. Teachers can also download posters and artwork. The NGA Images link provides access to 45,000 open access digital images for use in teaching and learning.
The NGAkids Art Zone includes over a dozen engaging art interactives for children including Sea-Saws, Brushster, Faces & Places, Jungle, Still Life, Dutch House, Photo Op, Collage Machine, Flow, Paintbox, Swatchbox, Wallovers, 3-D Twirler, Mobile, and Pixelface. These easy-to-use online learning activities focus on art and art history.
Eight of these interactives are also available through the NGAkids Art Zone mobile app. There’s also an app focusing on the Hobby Horse exhibit.
The Adventures in Art area of NGAkids Art Zone features highlights of the collection presented in a kid-friendly, interactive style.
The Families area contains resources of interest to youth of all ages. An Eye for Art is an online resource that explores 50 artists in the collection and Family Guides online booklets share insights into the collection.
The Teens area provides links to current exhibitions and installations. It also connects with audio and video programs associated with art and art history. Many of the interactives from the kids section would be of interest to teens too. The Your Art app provides information about over 130 popular artists and their works.
Librarians will find a wealth of resources for use in the art curriculum. Also, consider this resource when designing STEAM activities that connect art with science, technology, engineering, and math. Weave artwork into social studies and history classes through the use of the NGA Images collection.
To learn more, go to http://www.nga.gov.

Wednesday, July 15, 2015

App Review: Art Games 2.0

ART GAMES 2.0 from the Albright-Knox Art Gallery is a collection of six, engaging, interactive video games based on different artworks.
Each of the challenging art games is inspired by a different artist including Jason Middlebrook, Robert Delaunay, Clyfford Still, Jorge Pardo, Piet Mondrain, Vassily Kandinsky, Do-Ho Suh, and Vincent van Gogh. Each portal contains an ABOUT section that provides information about the artist that inspired the game including examples of their work and how they fit into art history. The HOW TO section provides game instructions, and the PLAY button begins the game. Users can use the SETTINGS option to control the sound effects, music, or other features depending on the game.
Designed for ages 4-12, each game contains a spark of learning along with the fun. For instance, the Equilibrian game inspired by Piet Mondrain requires users to think about mathematics and balance. Brushtones inspired by Vassily Kandinsky combines art, music, and patterns. All six games are very different allowing for differences in abilities and interests.
Users begin by choosing a username and password, so each participant can customize their home planet and share their progress through social media. A user’s world evolves as he or she moves through the levels of each game.
Librarians will find this app a welcome addition to their STEAM app collection that connects science, technology, engineering, and mathematics with art.
The new app version can be downloaded for free, but the online version is still available for those who prefer to use a web browser.
To download the app or play online, go to http://kids.albrightknox.org/.