Showing posts with label simple machines. Show all posts
Showing posts with label simple machines. Show all posts

Monday, October 02, 2023

Synergy: Celebrating Invention



INVENTION is the act of creating something original such as a process or device. The term invention is also used to describe something that has been invented. Generally, an invention is considered something that hasn’t been made before. It’s totally unique and based on new ideas. It’s a product of imagination.


To understand a concept, it’s useful to read a cluster of books related to a theme. Explore these recently published books for young people:


COPY THAT, COPY CAT! written by Katrina Tangen and illustrated by Giulia Orecchia shares inventions inspired by animals. The author is effective in introducing concepts related to biology and biomimicry through easy to understand examples. The colorful collage illustrations and predictable format will appeal to young picture book readers. The interactive flaps encourage additional engagement. ARC courtesy of Barefoot Books.


OPEN SCIENCE: KNOWLEDGE FOR EVERYONE written by Monique Polak and illustrated by Catherine Chan introduces middle-grade readers to the concept of open science and the importance of collaboration in STEM. By tracing the benefits of sharing scientific research through history, readers learn how even young citizen scientists can have a positive impact. Useful blocks of text, photographs, diagrams, and other illustrations add to the appeal. ARC courtesy of Orca Book Publishers.


GLITTER EVERYWHERE written by Chris Barton and illustrated by Chaaya Prabhat explores where glitter came from, where it’s found, and where it’s going. This attractive nonfiction picture book connects glitter with science and history uncovering fascinating facts and encouraging children to think about the pros and cons of this shiny confetti. ARC courtesy of Charlesbridge, an imprint of Penguin Random House.


OPERATION CUPCAKE by Bambi Edlund is an engaging picture book demonstrating how simple machines work. In this engaging picture book, readers follow an adorable group of critters overcoming obstacles to invent the ultimate cupcake swiping machine. Readers learn about each of the six types of simple machines and its role in solving a particular problem. The ingenious story along with the easy-to-understand explanations are perfect for the target audience. ARC courtesy of Kids Can Press, an imprint of Hachette Book Group.


SPARE PARTS written by Joshua Davis and adapted by Reyna Grande tells the true story of four undocumented teenagers, one ugly robot and an impossible dream. This young reader edition of the bestselling adult book and movie shares the inspiring story of two high school science teachers who inspired four teens to build an underwater robot. ARC courtesy of Farrar, Straus and Giroux, an imprint of Macmillan. 





Monday, December 07, 2020

Synergy: Simple Machines


A simple machine is a device containing few or no moving parts that makes work easy. A lever, pulley, inclined plane, wedge, screw, and wheel and axle are classic examples. These mechanical devices use changes in direction or magnitudes of force to do perform a task.

Read the recently published picture book, then learn more at the website:

NEWTON AND CURIE: THE SCIENCE SQUIRRELS by Daniel Kirk features two STEAM loving squirrels who use their knowledge of simple machines to solve real-world problems.

GENERATION GENIUS is a K-8 teaching resource that pairs educational videos with science standards aligned lessons and activities. For instance, their Simple Machines video is accompanied by discussion questions, vocabulary, reading material, activities, lesson plan, teacher guide, and assessment. Limited access is available without a subscription.

To visit Generation Genius, go to https://bit.ly/35iSVUj.

ARC courtesy of Abrams.

Thursday, July 09, 2015

Website Review: COSI Online Activities

The COSI (Center for Science and Industry) ONLINE ACTIVITIES contains fun and educational online activities connected with a variety of science topics.
Plan It Green activity involves youth in building a city and making decisions about renewable energy sources. Users can connect with friends online for a collaborative experience.
Bet the Farm is an investment game. Simple Machines is an interactive tutorial that introduces basic concepts and provides examples. In the Zoom, Drag, Push, Stop, and Go interactives, users learn about science while exploring outer space, skydiving, water skiing, driving, and other fun environments.
The project also links to the popular EdHeads activities including over a dozen other activities.
This website is a great way for librarians to start a conversation with science teachers about the value of adding learning interactives into their lessons.
To explore the website, go to http://www.cosi.org/online-activities.